Small note, missing dashes ("staff-wise") puzzled me, I realized while editing what was intended (staff-wise, not staff wise) and re-recorded accordingly.
Thanks for checking it out! Haven't watched your video yet, but looking forward to hearing your thoughts on it. Touching is definitely what we were aiming for :)
Hi, the win64 zip contains a .love file and the exe doesn't work. the win32 zip exe also doesn't work.
$ ./Triage.exe Error: [string "boot.lua"]:253: Failed to initialize filesystem: no error stack traceback: [C]: in function 'init' [string "boot.lua"]:253: in function <[string "boot.lua"]:249> [C]: in function 'xpcall' [string "boot.lua"]:641: in function <[string "boot.lua"]:639> [C]: in function 'xpcall'
Downloading love and using it to run the love file from the 64zip works
Glad to hear you got it working. From the bit of research I did into the issue, it looks like it might just be that the version of Löve I used has an error with your operating system.
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A touching story.
Small note, missing dashes ("staff-wise") puzzled me, I realized while editing what was intended (staff-wise, not staff wise) and re-recorded accordingly.
Thanks for checking it out! Haven't watched your video yet, but looking forward to hearing your thoughts on it. Touching is definitely what we were aiming for :)
Hi, the win64 zip contains a .love file and the exe doesn't work. the win32 zip exe also doesn't work.
$ ./Triage.exe
Error: [string "boot.lua"]:253: Failed to initialize filesystem: no error
stack traceback:
[C]: in function 'init'
[string "boot.lua"]:253: in function <[string "boot.lua"]:249>
[C]: in function 'xpcall'
[string "boot.lua"]:641: in function <[string "boot.lua"]:639>
[C]: in function 'xpcall'
Downloading love and using it to run the love file from the 64zip works
Glad to hear you got it working. From the bit of research I did into the issue, it looks like it might just be that the version of Löve I used has an error with your operating system.
not my kinda game but well put together!!
ggg
gg indeed