Across the Stars
Their homeworld destroyed in a solar event, your people look to you, their machine arc, to take them to a new land across the stars.
Made with Löve2d, originally for MMCGJ.
Sounds used from the wonderful freesound community:
https://freesound.org/people/xtrgamr/sounds/257771/
https://freesound.org/people/Deathscyp/sounds/404049/
https://freesound.org/people/LamaMakesMusic/sounds/403556/
https://freesound.org/people/DrNI/sounds/34736/
https://freesound.org/people/InspectorJ/sounds/414438/
https://freesound.org/people/smcameron/sounds/51468/
https://freesound.org/people/Benboncan/sounds/167563/
https://freesound.org/people/InspectorJ/sounds/415924/
https://freesound.org/people/thisusernameis/sounds/426888/
https://freesound.org/people/harpoyume/sounds/86074/
Thank you Iwan for fixing the popping in the ship ambience that I could never be bothered getting around to doing.
Font from:
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Chao |
Genre | Puzzle |
Tags | Atmospheric, orbital-physics, Space, User Interface (UI) |
Download
Install instructions
FOR MAC/LINUX
If you want to play desktop version, download latest version of love from here
Then download the love zip and run the love file.
Comments
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Looks promising, but I don't know how to start the rocker. The launch button doesn't do anything, apart from playing a sound.
you're meant to pull down the engage slider
Can't move it. Tried dragging this button by several points, but it remains in place.
I checked on Firefox and Chrome (in Windows) with same effect.
It's like a breaker switch, you gotta drag it all the way down. I've got some updates planned to make this a bit more obvious, so maybe check it out again in a few days.
Thank you, without this comment I wouldn't have figured it out.
You have to click and drag it and drag it all the way down. lacks feedback, yes.
I can't yet figure out how to "win" lvl 2. but not giving up yet.
Yeah, I have gotten this feedback a fair bit, that there is a lack of explanation. This was kind of my intention, as I was trying to go for a more intuitive interface that was just fun to experiment with.
I am dancing the line between experimentation and decipherability pretty hard though, and I think I'm almost there, but I've still got a couple more updates planned that should land the balance where I want it.
Also, the difficulty curve isn't the greatest right now, so I'll be working on the levels to fix that up too.
I managed to finish. Lvl2 and 3 were hardest to me, lvl1 was easy so I expected it not to be too hard at lvl2. Lvl2 took me the longest probably and I concluded that trying every combination is the only reliable way, which felt dissatisfying. Knowing your previous games motivated me however. In either lvl3 or 4 I realized that I can estimate somewhat and don't 100% have to try every combo. Final level I felt confident again. The atmosphere was great.
Here is a walkthrough: https://gist.github.com/iwanPlays/eb2acea52dbbd3e27a196881009c169e (for v2) alternative solutions are also possible I am now realizing.