You've been locked in a warehouse after hours, time to find your keys and get the heck out of there.
Some parts of the levels are poorly lit, so you might need to turn on switches and move some lights around to add a bit of... illumination to the situation.
Stewart Grant - Game Design & Programming
Russell Hodges - Sound Mixing & Audio Design
Jesse Lloyde-Dominik - Game Design & Technical Artist
Scott Neely - 3D Artist & Animator
Andrew Wilson - Level Design & Programming
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