I really like the look and feel & concept! I think it would make for a cool mobile game. I like the "juice" / interaction between the characters when there is a conflict. It would be nice to have something similar (more audio / visual feedback) for when the denizen makes it home to make it feel more rewarding. Some instructions would be helpful to understand the mechanics more clearly like how to create tunnels and where the characters will flow. I also think the title is underselling the game because it has more to it than "Literally Passage" lol. Good job!
Thanks! The audio queue for denizen making it is a great idea, I think I considered it during the jam but didn't for whatever reason. I was hoping that the flashing red circles around the drag point would help a bit in at least getting started, but yeah, more instruction definitely would have been good. I was originally intending it to be more of, "you play a passage" instead of "you make passages", and the title was so amusing for the first one that I forgot that it didn't really fit what the game became :)
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I really like the look and feel & concept! I think it would make for a cool mobile game. I like the "juice" / interaction between the characters when there is a conflict. It would be nice to have something similar (more audio / visual feedback) for when the denizen makes it home to make it feel more rewarding. Some instructions would be helpful to understand the mechanics more clearly like how to create tunnels and where the characters will flow. I also think the title is underselling the game because it has more to it than "Literally Passage" lol. Good job!
Thanks! The audio queue for denizen making it is a great idea, I think I considered it during the jam but didn't for whatever reason. I was hoping that the flashing red circles around the drag point would help a bit in at least getting started, but yeah, more instruction definitely would have been good.
I was originally intending it to be more of, "you play a passage" instead of "you make passages", and the title was so amusing for the first one that I forgot that it didn't really fit what the game became :)