Sinking Company
A downloadable game
The great cities of the old world have sunk, the highways and suburbs fully submerged, and only the tallest buildings left as solitary islands against the never ending ocean. Travel is all but impossible, so communication is scarce, and opportunities for the poor souls born into this concrete archipelago are dwindling.
Opportunities for the sailors who ply these seas however, are numerous and profitable. You are one of these sailors, put in charge of a steel breaking plow boat, and sent into the wreckage fields to discover who might be lurking there and what kind of riches they might have for someone who can deliver them much needed supplies.
The seas are full of danger though, and other beings have risen to the surface in this new age, beings not so interested in commerce. You will need all your sailors luck to carry out a successful mission.
Made for 7DRL2025, using Löve2Dth
Many thanks to Kyzrati for his excellent ASCII editor REXPaint, which we used as a map editor.
Made by
- Reuben Covington (https://bsky.app/profile/reubencovington.bsky.social)
- Andrew Wilson (this itch page)
Status | Released |
Author | Chao |
Genre | Survival |
Tags | Seven Day Roguelike Challenge, Roguelike, Sailing, Trading, Turn-based |
Install instructions
For Linux and Mac users
Please head to the love website https://www.love2d.org/ and download the latest version, then run the .love file downloaded with it.
Comments
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It took me a while to figure out the controls. I right clicked and couldn't move, so i quit, came back later. Then I accelerated and moved, figured it out. But I kept crashing into things, so I gave up on the game.
Maybe if there was a mode where you can freely explore and do the trades, without having to worry about dying, like an infinite health mode. And the controls to be more clear. And maybe if this game was in 3D, with first person shooter controls, like WASD to move, uh, and so on.
It looks like an interesting game, but my energy ran out figuring out the controls, and I kept crashing the ship, so i didn't get to experience it fully
Thanks for the review! Not sure what was going on with those graphics errors, but glad to see that it worked in the end :)
The static map was a bit of an unfortunate compromise, given the time frame we weren't confident we'd be able to get interesting city generation done in time without sacrificing a lot of other ideas. Designing the city turned out to take a ton of time regardless though, but we're quite happy with the interesting situations that the layout of the city creates
We did consider having a marker on the map for the player, but thought it would be more interesting to leave it as a navigational challenge to find your location. Especially with the static map, it's possible to learn the map and begin to navigate using landmarks and such. We got quite used to the map by the end of the jam, so this was quite natural for us, but perhaps expecting players to be able to pick up an intuitive feel for map position was a bit much.
Doesn't run for me, says it's missing some DLLs.
Thank you very much for reporting this, have now uploaded some versions that should be working :)