You play as a doomed soul trapped in the underworld, destined to wander the catacombs of the dead for the remainder of your sanity's length. Not all hope is lost however, as death is rumored to dwell in the deepest darkness, awaiting a challenger strong enough to wrest back their mortality.

In your current state however you would be no match for death. Your bones are flimsy and weak and your fighting knowledge that of a frightened orphan. You must seek out and gather bones of great power to replace your own, as well as learning how to fight like a champion belt wrestler from the other denizens of the afterlife.

The challenge will be tough, but hope will bring you to it's completion.


-Innovative damage system, where different parts of your body take damage and collapse as the fight progresses.

-Intelligent enemy AI that explores the level and collects items as you do, creating interesting emergent situations.

-Collect different bones to increase the strength of your body, to eventually overcome death itself.

-Learn unique and varied attacks from the defeated skulls of your opponents.

-PermaUNdeath - the only fail state is losing hope.

-Significant mouse integration, integral controls of the game can be conducted using just your mouse.

-Simultaneous strategic combat.

Made for 7DRL2018 with Löve.

Thank you to for their great font.

***Unlike most roguelikes, a mouse is required to get details on various different aspects of the game. Be aware of this before playing.***

PlatformsWindows, macOS, Linux, HTML5
Rated 2.0 out of 5 stars
(1 total ratings)
TagsSeven Day Roguelike Challenge, Pixel Art, Roguelike, Skeletons, undead, underworld


Download NowName your own price

Click download now to get access to the following files: - Jam release version 3 MB - Jam release version 2 MB - Jam release version 169 kB
BonesManual.pdf 155 kB 3 MB 279 kB 3 MB 171 kB

Development log


Log in with to leave a comment.

Hello. I am having a lot of trouble understanding anything about this game, and while a number of these questions were answered in the HELP menu, they aren't actually working within my game. I am playing the desktop version of the game, only because I am unable to open the '' folder after I unzip the download (On a Mac computer). Anyways, onto the questioning::

1) How do I pick up items from the ground, and then place them in by bag? I.E. Lungs, Femurs, Plush Dolls, etc. 

2) How do I select a bone on my characters body, and then how would I either drop it or replace it?

3) I am pressing the qwerty buttons for my death attacks, but am unable to actually do anything other than 'bump' into my enemies. 

I may have more questions, and if so I will update this comment.

Wow, I can't believe I left out the pickup control from the help menu all this time.

1) Press G.

2) Press S to start socketing, press the number that lines up with the bone in your bag, then if its a bone that can fit in multiple spaces, any other than the ribs, press the number that corresponds to that space (it shows up in the chat log).

3) When you press a button to start an attack, the next movement key you press will select the direction of that attack. All starting attacks are one tile range.

It's incredible looking back at this and seeing how terrible at user interface design I used to be.

there is a bunch of skeletons gathered at the way to the stairs and it is too crowded to get past them even if i can beat them.

He he hee

how do i use death attacks?

At the end of the game you fight death, but he has a randomized set of moves each time. To give you some ability to prepare for that fight though, the exact moves death has are revealed to you if you can find the hints.
You don't actually know those attacks, they're for death.

how do i pick up items?

press G

The game crashed for me on such a fun/good run :-(

Yeaahhh, that bug has been there for a long time.
I fixed it in 1.3.1, but it sucks that you lost your run to it.

Ahh, yeah. I updated now, but.. alas..

Bah :-(

oh mannn. I guess this just shows how much I playtested it.
I'll have it fixed by the end of the day.

(1 edit)

Thanks man, looking forward to the next cause of a crash ahahaha.

This time I had Body Slam(attack torso using torso, 3 damage) with +2 damage on chest and +2 armor on it too, as well as +2 damage on my hand, so I was kinda unstoppable.

Just uploaded 1.3.2, fixes the issue. It was literally just a typo in the name of one of the attacks.

Also there's a web build now.

The game is super original but I wish there was a clear loss/end condition.

Thanks! Originality was indeed the main thing that I was aiming for.

Thanks also for your feedback on the lack of a loss condition, that's one of the things I was playing around with while working on this one, and it also fit the whole skeleton theme really well

Fair enough.